Maths WarriorsBattle your way to Maths Supremacy
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The Game

Game Rules

Strategies

The Warriors

 


The Game

How Maths Warriors™ Matches Up Against the Maths Syllabus

Thanks to its innovative design and flexible application, Maths Warriors™ meets the following Singapore Mathematics Syllabus, as well as similar standards in other countries. It can easily be introduced to the classrooms and is cheap and easy to get started. All it takes is as little as 10 minutes.

It also gives students a fun way to meet the people behind the processes. By introducing these great thinkers in an approachable way, it breathes life into a traditionally cold subject, making it real for the students -- and more interesting at the same time. Best of all, students are inspired as they start to see their Maths Heroes solving problems they can achieve.  

Students will start to create their own Maths Heroes as well as develop their own magic numbers, strategies and write about winning strategies using maths language. Best of all, they improve their mental maths, number bonds, fractions, proportions, percentages, probability, geometry and a host of maths skills while having fun and realizing how great they are in maths - our own Maths Heroes in the making!

Primary 1

  • Number Sense: counting, one more and one less, number bonds
  • Comparing and ordering - placing objects in numerical order, greater than, equal to
  • Computation: addition and subtraction
  • Geometry: handling solids with geometrical faces  

Primary 2

  • Number Sense: comparing whole numbers, arranging whole numbers in order, number bonds
  • Comparing and ordering - placing objects in numerical order, greater than, equal to
  • Computation: addition, subtraction, multiplication (2, 3, 4, 5 and 10) and division of numbers up to 100
  • Geometry: working with polyhedral dice (3D geometrical solids)  

Primary 3

  • Number Sense: comparing whole numbers, number bonds
  • Computation: addition, subtraction, multiplication (2, 3, 4, 5, 6, 7, 8, 9 and 10) and division of numbers up to 10,000
  • Fractions: start to understand probability, compare and order fractions, example 1 on a 12 sided dice is 1 / 12, equivalent fractions like 2 out of 12 sided dice or 2 / 12 is equivalent to 1 out of a 6 sided dice or 1 / 6
  • Geometry: identification and classification of geometric shapes and forms  

Primary 4

  • Number Sense: greater than, less than, equal to, number bonds
  • Computation: practice in mental arithmetic of whole numbers
  • Fractions: start to understand probability, compare and order fractions, example 1 on a 12 sided dice is 1 / 12 , mind attack using fractions
  • Geometry: identification, classification, and practice in using geometric shapes and forms
  • Data Analysis, statistics and Probability: hands-on probability experiments along with relevant data analysis through game scores

Primary 5

  • Number Sense: greater than, less than, equal to, number bonds
  • Computation: practice in mental arithmetic of whole numbers
  • Ratio and proportion: understand this in terms of probability to re-roll capturing dice, linkage with percentages
  • Geometry: identification, classification, and practice in using geometric shapes and forms
  • Statistics: with probability, fractions and statistics, students start to strategy and make informed decisions about their choices of what die/dice to use in capturing so they stand a better chance of winning by increasing the count on their dice

Primary 6

  • Number Sense: practice in using greater than, less than, equal to
  • Computation: hands-on practice with proportions; practice in mental arithmetic of whole numbers
  • Geometry: practice in identification, classification, and using geometric shapes and forms
  • Data Analysis and Probability: collecting statistical data for data sets (throws of dice)

Secondary 1

  • Number Sense: practice in using greater than, less than, equal to, number bonds
  • Computation: hands-on practice with proportions, practice in mental arithmetic of whole numbers
  • Geometry: practice in identification, classification, and using 3-dimensional geometric objects
  • Writing out winning strategies

Secondary 2

  • Number sense: practice in using greater than, less than, equal to, number bonds
  • Computation: adding and subtracting positive integers
  • Geometry: practice in identification, classification, and using 3-dimensional geometric objects
  • Data Analysis and Probability: understand and recognize equally likely events

#

Series

Maths Warrior(TM)

Prodn

Dice

1

Noble

Georg Cantor

100

4 8 10 12 20

2

Noble

Blaise Pascal

100

6   8   10 10 20

3

Noble

Euclid of Alexandria

200

6 6 10 10 10 12

4

Noble

Leonardo Pisano  

20

4 8 8 10 12 12

5

Noble

Tsu Ch'ung Chi

100

4 10 10 10 20

6

Noble

Takakazu Seki Kawa

50

10 10 10 12 12

7

Noble

Archimedes

100

4 6 6 8 10 20

8

Noble

Pythagoras

20

8 8 8 10 20

9

Noble

AlKhwarizmi

20

6 8 8 8 12 12

10

Noble

Agnesi

200

6 6 10 10 10 12

11

Noble

Lagrange

150

4 8 10 10 10 12

12

Noble

Gotthold Eisenstein

200

10 10 10 10 10 4

More warriors can be added by students as projects. Note this is the magic number 54 series.

 



Competition

The Beehive

 

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