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The Game
How Maths Warriors™ Matches
Up Against the Maths Syllabus
All it takes is
as little as 10 minutes to get your students excited about playing
Maths.
Thanks to its innovative design and flexible
application, Maths Warriors™ meets the following Singapore Mathematics
Syllabus, as well as similar standards in other countries. It can
easily be introduced to the classrooms and is cheap and easy to get
started.
It also gives students a fun way to meet the
people behind the processes. By introducing these great thinkers in an
approachable way, it breathes life into a traditionally cold subject,
making it real for the students -- and more interesting at the same
time. Best of all, students are inspired as they start to see their
Maths Heroes solving problems they can achieve.
Students will start to create their own Maths
Heroes as well as develop their own magic numbers, strategies and write
about winning strategies using maths language. Best of all, they
improve their mental maths, number bonds, fractions, proportions,
percentages, probability, geometry and a host of maths skills while
having fun and realizing how great they are in maths - our own Maths
Heroes in the making!
Primary 1
- Number Sense: counting, one more and one less,
number bonds
- Comparing and ordering - placing objects in
numerical order, greater than, equal to
- Computation: addition and subtraction
- Geometry: handling solids with geometrical
faces
Primary 2
- Number Sense: comparing whole numbers,
arranging whole numbers in order, number bonds
- Comparing and ordering - placing objects in
numerical order, greater than, equal to
- Computation: addition, subtraction,
multiplication (2, 3, 4, 5 and 10) and division of numbers up to 100
- Geometry: working with polyhedral dice (3D
geometrical solids)
Primary 3
- Number Sense: comparing whole numbers, number
bonds
- Computation: addition, subtraction,
multiplication (2, 3, 4, 5, 6, 7, 8, 9 and 10) and division of numbers
up to 10,000
- Fractions: start to understand probability,
compare and order fractions, example 1 on a 12 sided dice is 1 / 12,
equivalent fractions like 2 out of 12 sided dice or 2 / 12 is
equivalent to 1 out of a 6 sided dice or 1 / 6
- Geometry: identification and classification of
geometric shapes and forms
Primary 4
- Number Sense: greater than, less than, equal
to, number bonds
- Computation: practice in mental arithmetic of
whole numbers
- Fractions: start to understand probability,
compare and order fractions, example 1 on a 12 sided dice is 1 / 12 ,
mind attack using fractions
- Geometry: identification, classification, and
practice in using geometric shapes and forms
- Data Analysis, statistics and Probability:
hands-on probability experiments along with relevant data analysis
through game scores
Primary 5
- Number Sense: greater than, less than, equal
to, number bonds
- Computation: practice in mental arithmetic of
whole numbers
- Ratio and proportion: understand this in terms
of probability to re-roll capturing dice, linkage with percentages
- Geometry: identification, classification, and
practice in using geometric shapes and forms
- Statistics: with probability, fractions and
statistics, students start to strategy and make informed decisions
about their choices of what die/dice to use in capturing so they stand
a better chance of winning by increasing the count on their dice
Primary 6
- Number Sense: practice in using greater than,
less than, equal to
- Computation: hands-on practice with
proportions; practice in mental arithmetic of whole numbers
- Geometry: practice in identification,
classification, and using geometric shapes and forms
- Data Analysis and Probability: collecting
statistical data for data sets (throws of dice)
Secondary 1
- Number Sense: practice in using greater than,
less than, equal to, number bonds
- Computation: hands-on practice with
proportions, practice in mental arithmetic of whole numbers
- Geometry: practice in identification,
classification, and using 3-dimensional geometric objects
- Writing out winning strategies
Secondary 2
- Number sense: practice in using greater than,
less than, equal to, number bonds
- Computation: adding and subtracting positive
integers
- Geometry: practice in identification,
classification, and using 3-dimensional geometric objects
- Data Analysis and Probability: understand and
recognize equally likely events
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Series
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Maths Warrior(TM)
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Prodn
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Dice
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1
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Noble
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Georg Cantor
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100
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4 8 10 12 20
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2
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Noble
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Blaise Pascal
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100
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6 8 10 10 20
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3
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Noble
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Euclid of Alexandria
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200
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6 6 10 10 10 12
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4
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Noble
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Leonardo Pisano
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20
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4 8 8 10 12 12
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5
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Noble
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Tsu Ch'ung Chi
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100
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4 10 10 10 20
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6
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Noble
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Takakazu Seki Kawa
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50
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10 10 10 12 12
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7
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Noble
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Archimedes
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100
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4 6 6 8 10 20
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8
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Noble
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Pythagoras
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20
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8 8 8 10 20
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9
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Noble
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AlKhwarizmi
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20
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6 8 8 8 12 12
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10
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Noble
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Agnesi
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200
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6 6 10 10 10 12
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11
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Noble
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Lagrange
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150
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4 8 10 10 10 12
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12
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Noble
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Gotthold Eisenstein
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200
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10 10 10 10 10 4
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More warriors can be added by students as
projects. Note this is the magic number 54 series.
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