| 1. |
Both players roll all their dice and player with the lowest die starts first. |
| 2. |
Two ways to capture your opponent's die within 60 seconds. (You can capture one die on each turn and the captured die/dice cannot be used again): |
| |
a. |
Strength Attack: Your die is greater than or equal to your opponent's die |
| |
b. |
Mind Attack: Any combination of your dice, using all the allowed operations (+, -, x, ÷) to get exactly the same number. When playing with young opponents below 8 years old, ONLY + or - operations are allowed. |
| 3. |
The die (dice) used to capture must be re-rolled. |
| 4. |
You may not pass unless you cannot make any attack within 60 seconds. |